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Old Feb 16, 2008, 12:23 AM // 00:23   #21
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wasn't expecting this to become a hot thread lol
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Old Mar 02, 2008, 05:13 PM // 17:13   #22
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Quote:
Originally Posted by Phoenix Tears
why do you think, have the real strogn skills of my ideas there such a high Energy Cost eh ? Look at the Cast Times and Reload Times...those skills are very strong, but they have also they big bad sides, by beign extreme easily interruptable and once you spelt them, you've to wait soem time, before you can use them again.

If u went into HA with those skills the bad sides really wouldn't matter because the other team would be dead by then; and same goes to RA, TA, HB and Zaishen.....
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Old Mar 02, 2008, 05:34 PM // 17:34   #23
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I'd submit these skills:

Monk:
Light Barrage- 5 energy 1 cast 20 recharge
(Spell) sends out 1...7 light beams at a foe each one inflicts 5...10 holy damage. (Smiting Prayers)

Pure Thoughts- 10 energy 1 cast 8 recharge
(Spell) target other ally is healed for 5...65 health plus 5...20 additional health for each condition or hex on that ally (maximum +130). (Healing Prayers)

Necromancer:
Soul Lifting- 5 energy 1/2 cast 30 recharge
(Spell) touch and exploit target foe's corpse. For 3...7 seconds that foe cannot be ressurected and the corpse becomes exploited. (Death Magic)

Death's Embrace- 5 energy 1 cast 12 recharge
(Spell) exploit one corpse in the area, you gain 4...25 energy. (Soul Reaping)

Elementalist:
Spiked Skin- 15 energy 1 cast 20 recharge
(Enchantment) for 5...13 seconds, whenever you take damage in melee while under the effects of 2 or more enchantments, your attack is struck for 5...45 earth damage. (Earth Magic)

Lightning Arrows- 5 energy 1 cast 12 recharge
(Spell) send out 2...4 lightning arrows at target foe and all adjacent foes. Each arrow strikes for 5...20 lightning damage. This spell has a 25% armor penetration. (Air Magic)
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Old Mar 02, 2008, 05:50 PM // 17:50   #24
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hmmm, design a skill, with no new expansions or upgrades on the horizon I can't see much hope for this, on the surface it screams abuse my face but aNet would keep whatever skill chosen in the realm of semi-balanced, most likely you could forget about ever being allowed to use a user made skill in anything other than PvE.

Not a terrible idea but a bit late in the show to figure it will get any traction.

The only skill I would propose would be an Elite Signet of Capture that you only ever get one of per account that you could cap a monster skill with. Spectral Agony, Impossible Odds, Call To Torment ftw.
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Old Mar 02, 2008, 06:08 PM // 18:08   #25
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Quote:
Originally Posted by Darkhell153
I'd submit these skills:

Lightning Arrows- 5 energy 1 cast 12 recharge
(Spell) send out 2...4 lightning arrows at target foe and all adjacent foes. Each arrow strikes for 5...20 lightning damage. This spell has a 25% armor penetration. (Air Magic)


Hey just wanted too say u do realise Lightning Arrows is preety much a copy of lava arrows but in Air Magic
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Old Mar 02, 2008, 07:35 PM // 19:35   #26
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i would love to see a deadly arts hex that works like this

Mark of the Locust-Elite Hex Spell 10e 25recharge 1s cast

For the next 1..10 seconds target foe is hexed with mark of the locust and all your attacks against that foe strike for dual hits (this would include attack skills )
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Old Mar 02, 2008, 08:30 PM // 20:30   #27
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Obliterate Enchantments
Spell. Target foe loses every enchantment on them and takes 55...75 damage for each enchantment lost this way. If target foe is a 55 monk, you are fully healed and given pie.

Just what I need.

55 MONKS MUST DIE!
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Old Mar 02, 2008, 08:35 PM // 20:35   #28
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would be kinda cool, but should be a pvp-only skills and there are 4 winners, one for each eotn faction

Norn: Norn Lore Hunter - Enchantment. Target ally has an additional 10%...25% to deal a critical hit when Norn Title is displayed in Norn territory. 5e -1 nrg regen 10 recharge 1 cast

Asura: G.O.L.E.M Summon - Elite spell. A level 12...21 G.O.L.E.M is summoned for 10..20 seconds as a defensive specialty. Specialty can be changed. 15e 35 recharge 3 cast

Vanguard: Charr Secret - Elite spell. For 5 seconds Searing Fire falls from the sky causing 87...105 damage a second in the area of target foe. 15e 20 recharge 2 cast

Deldimor: Great Dwarf - Elite Enchantment. For 15...25 seconds you transform into a Stone Dwarf and have +20 additional armor, +10 additional energy, and you attacks deal +2- addtional damage. 10e 40 recharge 3 cast

Last edited by U Wanna Die; Mar 02, 2008 at 08:47 PM // 20:47..
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Old Mar 02, 2008, 09:08 PM // 21:08   #29
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Quote:
Originally Posted by Phoenix Tears
why do you think, have the real strogn skills of my ideas there such a high Energy Cost eh ? Look at the Cast Times and Reload Times...those skills are very strong, but they have also they big bad sides, by beign extreme easily interruptable and once you spelt them, you've to wait soem time, before you can use them again.

Alone these 3 facts make those skills balanced...high energy cost, high cats time and high reload time for strong effect.

Look only at Apocalypse...you deal very strong damage, but you have to cast for 5 seconds, thats very long, any noob of a ranger foe can interrupt you.
Also we talk here about pve only skills, so those skills can be more powerful, than normal, you don't have to worry about pvp ...
50 Energy Cost + EXHAUSTION - have you any clue, what this means to the Elementalist ??? oO I don't believe so.


about the punctuation ect ... shut up, how often have I god damn it more to tell, that I'm not a native English... so shut the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO finally up with this pretending of being wannabe teachers, ever mentioning about grammer failures ect. I KNOW IT ..god damn it >.< and I can't change it with a finger snip.

When you couldn't understand something, then quote answer the part you couldn't understand and I'll try to explain it better >.>

But stop beign such assholes, which have to point at others ever for their grammar failures... NOBODY IS PERFECT >.< I try my best to write as understandable, as I can.

Ever these stupid personal attacks...you can keepp this shit for yourself, when you are not willing to quote, what I should try to explain better.

Maybe you don't know it, but people tend to make very quick much grammar failures ect. , just by writing to quick or being sleepy, writing at late night

this "..." is no punctuation failure, maybe on the English language, but not in the German. There this sign has a meaning, but I'm unable to describe it's meaning on English
Glyph of Renewal, Auspicious Incantation. Ohok.
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Old Mar 02, 2008, 09:38 PM // 21:38   #30
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Atomic Detonation
15 Energy
10 Second Cast Time
Recharged by Morale Boosts.

You split the atom and set up us the bomb, and lose all energy. All foes within compass range take 400...550 damage. A well is created at the caster's location, and all creatures within the well are set on fire and diseased until they leave the well.
Attribute: Asura Rank

That one is actually sort of balanced! Somehow. Except for missions.
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Old Mar 02, 2008, 10:24 PM // 22:24   #31
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Winter's Claws
5e 1cast 8 recharge
Elite spell. Do 24...64 cold damage to target. If target is suffering from a water hex do an additional 24...64 damage and gain 3...8 energy. This spell has half range.
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Old Mar 02, 2008, 10:58 PM // 22:58   #32
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Quote:
Originally Posted by Stella/Shin
If u went into HA with those skills the bad sides really wouldn't matter because the other team would be dead by then; and same goes to RA, TA, HB and Zaishen.....
Want to emphasize this again!!! These are concepts for PVE-Only Skills.

@lutz. would you have read it, instead of only quoting, what I've written, you would have seen, that those concepts were all meant for PvE-Only
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Old Mar 03, 2008, 12:08 AM // 00:08   #33
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Phoenix give up, those are just horrific

Quote:
Lightning Arrows- 5 energy 1 cast 12 recharge
(Spell) send out 2...4 lightning arrows at target foe and all adjacent foes. Each arrow strikes for 5...20 lightning damage. This spell has a 25% armor penetration
[skill]Shock Arrow[/skill]

---------------
as for me im gunna stick with the name ive aways liked for a skill

Shadow Ricochet - Shadow arts - 5E 0C 12R
Stance. For 2....5 Seconds the next time you take damage from a foe, you shadowstep to that foe's location and they suffer 20....50 Shadow damage. The next time you take damage you Shadowstep back to your original location.

Perhaps not the best....but sure would be funny ^^
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Old Mar 03, 2008, 12:25 AM // 00:25   #34
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I am wondering if it would actually be possible that Arenanet ever added another skill to this game. If they did, it would be positively awesome if they set it up as a player competition, maybe via the guildwars.com website.

As for me, I'll name a skill I've always thought would be pretty cool:

Price In Blood
Blood Magic
Cost 15
Casting time ?
Recharge ?

For x...y seconds, every time target foe uses a Skill, that foe sacrifices x...y% health.
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Old Mar 03, 2008, 01:05 AM // 01:05   #35
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‘’‘’‘’‘’‘’
'Last hope'

Divine Favor
Energy Cost: 10 ; Casting time: 2s ; Recharge time: 30s.

Enchantment Spell. For 10.....17 seconds you have +6...16 Health regeneration and +1..3 energy regeneration. Whenever 'Last Hope' ends you lose all health but 1...20 and lose all energy but 0...5. If your energy reaches 0 before Last Hope ends you lose all enchantments.

‘’‘’‘’‘’‘’
"We are invincible!"

Beast Mastery
Energy Cost: 20; Casting time: 0s; Recharge time: 20s.

Shout. For 10...20 seconds, you and your pet move 33% faster, attack 33% faster, have a 75% chance to block attacks and have a 1..3 health regeneration. "We are invincible!" ends whenever you take more than 50...30 damage from a single attack or spell.

‘’‘’‘’‘’‘’
"It's the final countdown!"

Command
Energy Cost: 15; Casting time: 0s; Recharge time: 15s;

Shout. After 10 seconds all foes within earshot suffer from weakness, and are knocked down for 1..3 seconds. All allies within earshot lose all conditions.
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Old Mar 03, 2008, 02:37 AM // 02:37   #36
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Avatar of ABADDON!!!
10 Energy, 2s Cast Time, 60s Recharge
Elite Form. For 10...25 seconds, you take on on the form of ABADDON!!! Your attacks deal an additional +10 damage, ignore armor, and you are healed for half the damage dealt each time you successfully hit with an attack. Whilst under this spell, enchantments on you end 50%...33% quicker. You also take double holy damage.
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Old Mar 03, 2008, 04:06 AM // 04:06   #37
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Quote:
Originally Posted by Phoenix Tears
When the 20 seconds are over, the foes will suffer on petrification and can't move anymore, can't use skills anymore and will instantly die, when someone does a critical hit on the petrificated foes.
You have to be kidding me.
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Old Mar 03, 2008, 04:23 AM // 04:23   #38
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Warrior:

"Noob" (Must spec /mo and have mending): Elite shout. All creature within earshot become lvl1. If your lvl is lower than 20, GW uninstalls itself. 5e 1r.

Pve skill but can be run in AB.
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Old Mar 03, 2008, 04:46 AM // 04:46   #39
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Quote:
Originally Posted by yum
Warrior:

"Noob": Elite shout. If you do not have mending, healing breeze, and frenzy on you, or are not using healing signet at the time of shout, this skill fails. All creature within earshot become lvl1. If your lvl is lower than 20, GW uninstalls itself. 5e 1r.

Pve skill but can be run in AB.
I'd run that...
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Old Mar 03, 2008, 01:55 PM // 13:55   #40
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Quote:
Originally Posted by yum
Warrior:

"Noob" (Must spec /mo and have mending): Elite shout. All creature within earshot become lvl1. If your lvl is lower than 20, GW uninstalls itself. 5e 1r.

Pve skill but can be run in AB.
LMAO!!!

Could we use it in the RA Outpost and skip the lvl 1 part of it, just one massive uninstall?
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